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S.T.A.L.K.E.R "Oblivion Lost v2.2"


S.T.A.L.K.E.R. - Oblivion Lost (by OLP Team)

Lead scripter: Kanyhalos
Scripts, configs: Atrocious
Sounds: Darius6

Testers: Wolfehunter, Ceano, nandersen, Lucian04, V-Storm

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S.T.A.L.K.E.R. - Oblivion Lost
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General Information
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Type.................: mod for Stalker - Shoc 1.0005
Platform.............: Windows XP
Languages............: english WW and US
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Release Notes:
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S.T.A.L.K.E.R. OBLIVION LOST 2.2



What is the purpose of this mod?

The purpose of this mod is to get closer to the old Oblivion Lost, and give the best performance possible, while implementing the best mod features:

Total freeplay, modified A-Life, reality enhancement, better AI, faction wars with cooperative gameplay.

It is recommended to play in HELL difficulty!
This mod works properly only with 1.0005 patch!
Although the 1.0005 version is working with the 1.0006 patch as well, but that is just an MP Patch.

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INSTALL NOTES
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How to install?

1. You need to download the version which you would like to play. There are separate downloads, one for 1.0004 and one for 1.0005, but there are no feature differences, the patch compatibility is the only reason. I decided to release 2 versions, so you don't need to install any patches, just the whole pack.

2. You must delete everything from the previous versions, and install a clean Oblivion Lost 2.2 without any side-mods!

3. You should edit the fsgame.ltx and at the gamedata line change both variables to true (one of them is already true)

4. Copy the content of the package to your Stalker gamedir (if you don't have a gamedata folder, don't worry, this mod will create it)

5. Read this info!

6. YOU MUST START A NEW GAME!!!

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CHANGELOG OF OL2.2
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COOPERATIVE FACTION WARS
After you complete the main story and go back from the Chernobyl NPP, you are able to join any faction. You can join factions at Pripyat trader, Military trader in Chernobyl, Lukash, Voronin, Sakharov, Barkeep. Of course, you can't join every faction - it's well-balanced and fits into the game.
If you join a faction, they will be friendly toward you. If you kill 2-3 stalkers from your faction, then the faction will be hostile toward you.
Though you can repair your broken relations through Sidorovich, Barkeep, and the Pripyat trader, it costs a huge amount of money.
You can hire all NPCs who are friendly. There is a dialog that appears, where you can ask him to follow you, or suggest him to wait here. You can even say that you don't need his help anymore, and he'll go away. You can't hire quest NPCs and faction leaders, nor snipers or guards.
There is a team coordinator NPC marks, so if you want to give a different command, then you have to ask one NPC only, not all of them, and they'll do the same. It's very useful for large groups.
The NPCs follow you to other levels, too, but their transition is a bit slower than yours, because they must take the path between the two levels.
Please be patient with them, it's not a long time, only 10-15 in-game minutes.
Sometimes they are a bit slower if they are going to the Bar from Garbage, and if you are going to Dark Valley from Cordon, they'll arrive from Garbage, and they won't follow you to underground levels. If the NPC doesn't follow you immediately, don't blame him, he will, he just may be busy with something else, but don't worry, it's rare.
When NPCs are in the "follow me" state, they don't loot corpses and don't collect items from the ground. If you tell them to "wait here", they will start to loot.
They don't loot stashes, only corpses and lying items.
All other NPCs are always looting if they are not in combat mode.
So the main purpose is that you can join any faction, hire the members, and lead against the enemy, even with huge groups; there is no limit on how many NPCs you can hire, but they need to have medkits, otherwise they won't accept your suggestion until you give them medkits.
Cooperative NPCs will heal you if you get wounded.
The interactive message system fits into your actual faction, for example if you are Bandit, then the Duty won't send you messages.
Added a Merc trader and a Bandit trader, but they appear only if you join them.

Authors: Kanyhalos, Red75, Atrocious
Coop dialogs thanks to dezodor, Don Reba, BAC9-FLCL Dialog manager thanks to NatVac

CHANGED A-LIFE AFTER TRUE ENDING
After you complete the storyline, the A-Life will be changed.
As time progresses, NPCs' ranks increase, and they'll become veterans, masters, and so on.
You'll be able to meet highly skilled NPCs in certain levels (for example veteran and master bandits advancing from Dark Valley, Exo and Seva loners in Cordon, etc.). They also have very good equipment, for example you may meet enemies in earlier levels with LR300, AS Val, etc. Their goodies are random, so now you can forgot about the usual stalkers with novice suits and sawn-off shotguns.
You can meet certain factions anywhere you go, but it's balanced. There will be a lot of unexpected situations, and probably most of them will be dangerous.
It depends on which faction you are in. NPCs looking for artifacts and doing transmutations, using GPS markers, although you won't see this, but you can loot them from corpses or buy from NPCs if they sell it.

I would note that the autoquests have been disabled, and most of them turned into normal side-quests.

Authors: Kanyhalos, Iwer, ClaySoft'65

Credits:
Coop Mod (thx for Red75)
Marauders scheme (thx for Red75)
Iwer's Un-Life Mod (thx for Iwer)
Faction change and reset (thx for Atrocious) New blowout sound (thx for dezodor) Changes in the medic scheme (thx for Artos) Autoquest convertation (thx for NatVac)

Big thanks for Servalion about reporting the issue of May 31, when the blowouts and the faction wars events stopped working in some cases. It's been fixed.

Просмотров: 193
Дата добавления: 30.05.2009
Категория: Моди/Дополнения/Add-on
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